Eremidia: Dungeon! 1.2stable is about to be released soon

allen in love

The Royal Guard made a confession…

Months after 1.2Beta released, the stable version of Eremidia: Dungeon! is about to be released. Lots of mechanics reworked and the storyline is now heavily altered if compared to the 1.1 version.

In next update, there are several changes including the story, battle, and other mechanics. The story has been retouched by one of notable writers of RPGMakerID, LightNightKnight a.k.a. NightRider. Expect deep twists and characterizations in each dialogues, especially Iris Violachious. She now is more… sensual than ever.

iris-summon

Still, pay attentions and be caution when this alluring lady speaks such a word…

Some NPCs are changed, notifying the newly-formed affiliation between the Eremidia and other game project which developed by RPGMakerID members. For instance, meet Rossie from Aussenseiter project.

rossie

Wait. The potion seller is a 15-years-old girl?

In battle section, some characters received skill reworks. Nina Winhart and Marvel are one of them, received reworks to balance the gameplay and make their role more solid in the heat of each encounters.

thunder-locus

Reworked Nina’s ultimate spell, Thunder Locus (d/h Thunderstorm)

marvel-playdead

Is that kid dead? Nope. He’s just playing dead. Reworked Marvel’s Playdead mechanism

Also, the promised Multilanguage mod created by LowlingLife will be available in next update, giving people who love Eremidia: Dungeon! a chance to translate the game into their languages. Spreading the love is way easier with the language you’re fond of, don’t you agree?

multilang-sc

Translating the game was never been like this before. Hats off for LowlingLife for his splendid works in this mod.


The update will be shipped soon, circa late February or early March. When it comes, I’ll notify y’all. Don’t miss it, fella!

Cheers~

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Eremidia: Dungeon! v1.1.12 patch

Patch 1.1.12
This patch should fix the Smokescreen bug, Level Up bug and Hazel Ruins lv.7 lever glitch. If you already have 1.1.04 and/or has been patched into 1.1.07, replace the files with the patch. Only works for E:D!1.1

Changelog:

1.1.12
– Score feature now won’t return floating numbers
– Fixed Andy’s Smokescreen error that forcing the game to close
– Fixed lever bug in Hazel Ruins lv.7 that doesn’t open the gate and ceasing Rhasta to talk when player attempts to interact

Heroes:
– Andy
Smokescreen agility reduction removed
– Villeta
Spell Return chance increased by 5%
– Nina
Telekinesis won’t throw disabled ally

Extract and replace the files in the zip into Dungeon! folder. Only works for Eremidia: Dungeon! v1.1.04. If you have your game is in v1.1.07, you don’t need to grab this patch.

Download here: Eremidia: Dungeon! patch 1.1.12

Cheers, and please let me know if you find bugs or have suggestions.

Eremidia: Dungeon! v1.1.07 patch

This patch will fix the level up error when Ningrum is in party. Also, some minor fixes included and added a visual effect of level up.

Changelog:

– Fixed error when level up if Ningrum is in party
– When level up, level up animation shown on Companion’s sprite

Heroes:
– Marvel
Strength decreased by 1
Agility decreased by 1
Intelligence decreased by 1
– Iuna
Chilling Embrace armor reduction increased by 2 per stack
– Ryuna
Dragon Invocation now has 40% chance of stun
Dance of Dragon stun chance increased to 40%
Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor by 2
– Lotte
Invocation: Nature now won’t stun target
– Lyka
Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain enemy

Extract and replace the files in the zip into Dungeon! folder. Only works for Eremidia: Dungeon! v1.1.04. If you have your game is in v1.1.07, you don’t need to grab this patch.

Download here: Eremidia: Dungeon! patch 1.1.07

Cheers, and please let me know if you find bugs or have suggestions.

Eremidia: Dungeon! v1.1.04

The update is focused in gameplay balance, performance boost, dungeon enlargement, and some eye-candy additions. In short, v1.1 is the major update and has many changes compared with the previous v1.0.

The “Ursa Bug” has been fixed in this update, as well with refined battle mechanics—regeneration, slip damage effects, and total look and feel of the sprites.

Check the Changelog for further info.

Download here: Eremidia: Dungeon! v1.1.04

If you find bugs or something wrong, I’m all ears. Also, let me know what you want to see in next update by sending email to rvjaya8@gmail.com

E:D!1.1 – Final stage of development

Well, I missed the end of January. But it won’t stop me to release the version 1.1 since there are many changes and there are many additions if compared with the version 1.0

The changes are:

New tone and color overlay for several states. You can see the man of iron is standing there.

Refined Counterattack mechanics. Now there is Energy Mine girl in your side, prepare for some blasting surprise!

Dungeon enlargement. Thanks to Dezwil for enlargement and renovation assistance, now each floor has more room to explore. Make sure you won’t be lost inside there!

And of course, additional two places–Whitia Palast and Howl’s Dungeon– are waiting for you. More, there are up to 10 additional characters that can be obtained by secret means, each with their uniqueness.

Complete change log can be read along with the release of E:D!1.1

Stay tuned for the release announcement!

Implemented: Damage Overtime

Implemented after works and such, the Damage Overtime that replaces conventional Damage Per Turn that previously implemented in previous versions. Here, you can see the slip damages popped everytime an action succeeded, making threat for those unwary upon the looks-like-not-harming state…

Here also introduced Claude Ironshift, the latest addition from Alumnea Trilogy, TheoAllen’s project.

Video describes more than a thousand of words.

ED 0.9 Beta progress

Eremidia: Dungeon! Beta has been released and tested by several fellows of RPGMakerID. After gathering feedbacks and bug reports, maybe the 1.0 won’t be released soon but it’ll come as a stable one. Maybe I’ll focus on player experience and refining some key features as well with refining the game design itself…

Well, it seems the strife to release Eremidia: Dungeon! is about to begin. More things await, and more things need to be added.

Also, I won’t be alone developing the game; TheoAllen, friend of mine, will provide the documentation (probably in fan-documentation flavor) in Indonesian, so Indonesian player can be helped a bit with features, informations and probably his opinions throughout Eremidia: Dungeon as he is the first and the most informed tester since the Beta released, even in pre-Beta one.

Thanks to testers to spend their time to test the game and share their thoughts. May we can share our thoughts again along with the progress of Eremidia: Dungeon!

 

note: if you want to try the 0.9 Beta, check the Facebook Page of Westerland Story; the download link attached in one of the recent posts.