Eremidia: Dungeon! 1.2stable is about to be released soon

allen in love

The Royal Guard made a confession…

Months after 1.2Beta released, the stable version of Eremidia: Dungeon! is about to be released. Lots of mechanics reworked and the storyline is now heavily altered if compared to the 1.1 version.

In next update, there are several changes including the story, battle, and other mechanics. The story has been retouched by one of notable writers of RPGMakerID, LightNightKnight a.k.a. NightRider. Expect deep twists and characterizations in each dialogues, especially Iris Violachious. She now is more… sensual than ever.

iris-summon

Still, pay attentions and be caution when this alluring lady speaks such a word…

Some NPCs are changed, notifying the newly-formed affiliation between the Eremidia and other game project which developed by RPGMakerID members. For instance, meet Rossie from Aussenseiter project.

rossie

Wait. The potion seller is a 15-years-old girl?

In battle section, some characters received skill reworks. Nina Winhart and Marvel are one of them, received reworks to balance the gameplay and make their role more solid in the heat of each encounters.

thunder-locus

Reworked Nina’s ultimate spell, Thunder Locus (d/h Thunderstorm)

marvel-playdead

Is that kid dead? Nope. He’s just playing dead. Reworked Marvel’s Playdead mechanism

Also, the promised Multilanguage mod created by LowlingLife will be available in next update, giving people who love Eremidia: Dungeon! a chance to translate the game into their languages. Spreading the love is way easier with the language you’re fond of, don’t you agree?

multilang-sc

Translating the game was never been like this before. Hats off for LowlingLife for his splendid works in this mod.


The update will be shipped soon, circa late February or early March. When it comes, I’ll notify y’all. Don’t miss it, fella!

Cheers~

Devlog September: Trappers, come forth!

Eremidia: Dungeon! is ready to release but the final module implementation takes more time than it was supposed to be. The Multilingual support, which is basically a language mod that allows people to translate the game without hassling the entire system of the game, took more than a month to be implemented. Well, we have our IRL jobs and courses to do…

Also, I’d like to share my friend’s game, which gained good reception in rpgmaker.net (RMN). Check the Another Eremidia Dungeon: Skyward Temple, created by TheoAllen here!

Well, in this devlog I’d like to introduce the Trap system, which enables the fighters to place traps, wards or something like Smoke Screen. There are characters and enemies who make use of traps in battle, so implementing this system is a must. One of my wishlists, too…