Grid System prototype #2

This one, I feature characters from friend of mine, TheoAllen. Feels like playing other games instead of Eremidia: Dungeon!…

The first prototype resulted in many glitches found and a fatal bug discovered, so I built the second prototype to fix’em all as well with testing the performance in-game. So far, when benchmarking I hit 85% in performance but the playtime in battle increased by almost 100%

Video describes more than a thousand images, with sound, of course.

Eremidia: Dungeon! — The Grid System

A week of prototyping and messing with codes… Good thing that I become more familiar with Ruby.

The E:D!1.2 will implement the Grid System, as you can see in Cruna Aktrid game (made by the fella, wltr3565) and inspired from Mega Man Battle Network. Implemented Attack Range and Area-of-Effect for more tactical purposes.

The battle now have ALL the sexy…

Eremidia: Dungeon! 1.2 — Animation Test

Working on new system means working from scratch again…

Here is Souki and Marvel demonstrates the new look and feel in battle. Especially Souki, his skills are changed drastically.

Video describes more than a thousand of words…

E:D!1.2 Development

Splash 1.2

Fall 2014? Perhaps. But we hope it’s Fall 2014…

We’re back!

After a long time going prone and scratching the desk with stuffs and such, the development of Eremidia: Dungeon! 1.2 is announced today.

Along with new characters, in the update will be added new enemies, new targeting system, revamped items, and of course access to new areas as well.  The storyline will be a bit different if compared with E:D!1.1 that makes the Scout’s and the King’s role will be more intense.

The sprites will be updated, too, as in the splash image above. Well, these are samples created by me, richter_h.

   

Planned in the table that there will be about 35-40 characters, with dozen of new accessible dungeons.

Well, if you have suggestions and have something to be added in the next update, I’m all ears.

Cheers, and wish us luck to finish the E:D!1.2~

Eremidia: Dungeon! v1.1.12 patch

Patch 1.1.12
This patch should fix the Smokescreen bug, Level Up bug and Hazel Ruins lv.7 lever glitch. If you already have 1.1.04 and/or has been patched into 1.1.07, replace the files with the patch. Only works for E:D!1.1

Changelog:

1.1.12
– Score feature now won’t return floating numbers
– Fixed Andy’s Smokescreen error that forcing the game to close
– Fixed lever bug in Hazel Ruins lv.7 that doesn’t open the gate and ceasing Rhasta to talk when player attempts to interact

Heroes:
– Andy
Smokescreen agility reduction removed
– Villeta
Spell Return chance increased by 5%
– Nina
Telekinesis won’t throw disabled ally

Extract and replace the files in the zip into Dungeon! folder. Only works for Eremidia: Dungeon! v1.1.04. If you have your game is in v1.1.07, you don’t need to grab this patch.

Download here: Eremidia: Dungeon! patch 1.1.12

Cheers, and please let me know if you find bugs or have suggestions.

Eremidia: Dungeon! v1.1.07 patch

This patch will fix the level up error when Ningrum is in party. Also, some minor fixes included and added a visual effect of level up.

Changelog:

– Fixed error when level up if Ningrum is in party
– When level up, level up animation shown on Companion’s sprite

Heroes:
– Marvel
Strength decreased by 1
Agility decreased by 1
Intelligence decreased by 1
– Iuna
Chilling Embrace armor reduction increased by 2 per stack
– Ryuna
Dragon Invocation now has 40% chance of stun
Dance of Dragon stun chance increased to 40%
Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor by 2
– Lotte
Invocation: Nature now won’t stun target
– Lyka
Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain enemy

Extract and replace the files in the zip into Dungeon! folder. Only works for Eremidia: Dungeon! v1.1.04. If you have your game is in v1.1.07, you don’t need to grab this patch.

Download here: Eremidia: Dungeon! patch 1.1.07

Cheers, and please let me know if you find bugs or have suggestions.

Eremidia: Dungeon! v1.1.04

The update is focused in gameplay balance, performance boost, dungeon enlargement, and some eye-candy additions. In short, v1.1 is the major update and has many changes compared with the previous v1.0.

The “Ursa Bug” has been fixed in this update, as well with refined battle mechanics—regeneration, slip damage effects, and total look and feel of the sprites.

Check the Changelog for further info.

Download here: Eremidia: Dungeon! v1.1.04

If you find bugs or something wrong, I’m all ears. Also, let me know what you want to see in next update by sending email to rvjaya8@gmail.com