Some news from local event

richter_h is here, back from the crowds with an update. No, not about the devlog of Eremidia: Dungeon!, but the news from the recently held event in Institut Teknologi Bandung (ITB), Bandung, Indonesia, and held by http://segitiga.net.

Well, I went to the monthly event last month, where some of the game prototypes are shown in casual, cozy and warm way. Of course, I took the prototype of Eremidia: Dungeon! there, and that was one of some prototypes shown in the end of April, which were awesome indeed.

The receptions of the Eremidia: Dungeon! prototype itself are good enough, and received many feedbacks. Of course, the system itself isn’t the main attraction when in the exhibition–the storyline and concepts are gained some good receptions and some feedbacks, too.

And the news is here, written in Bahasa Indonesia, of course. Don’t bother with the line that explains the first part of the game; actually the game will be released fully (that means, part 1 and 2 of the whole storyline in one game)

http://segitiga.net/news/game/eremidia-dungeon-prototipe-dengan-grid-battle-system

Time to go back to the workbench and working on some papers, then. Stay tuned for the next updates!

Eremidia: Dungeon! v1.1.12 patch

Patch 1.1.12
This patch should fix the Smokescreen bug, Level Up bug and Hazel Ruins lv.7 lever glitch. If you already have 1.1.04 and/or has been patched into 1.1.07, replace the files with the patch. Only works for E:D!1.1

Changelog:

1.1.12
– Score feature now won’t return floating numbers
– Fixed Andy’s Smokescreen error that forcing the game to close
– Fixed lever bug in Hazel Ruins lv.7 that doesn’t open the gate and ceasing Rhasta to talk when player attempts to interact

Heroes:
– Andy
Smokescreen agility reduction removed
– Villeta
Spell Return chance increased by 5%
– Nina
Telekinesis won’t throw disabled ally

Extract and replace the files in the zip into Dungeon! folder. Only works for Eremidia: Dungeon! v1.1.04. If you have your game is in v1.1.07, you don’t need to grab this patch.

Download here: Eremidia: Dungeon! patch 1.1.12

Cheers, and please let me know if you find bugs or have suggestions.

Eremidia: Dungeon! v1.1.07 patch

This patch will fix the level up error when Ningrum is in party. Also, some minor fixes included and added a visual effect of level up.

Changelog:

– Fixed error when level up if Ningrum is in party
– When level up, level up animation shown on Companion’s sprite

Heroes:
– Marvel
Strength decreased by 1
Agility decreased by 1
Intelligence decreased by 1
– Iuna
Chilling Embrace armor reduction increased by 2 per stack
– Ryuna
Dragon Invocation now has 40% chance of stun
Dance of Dragon stun chance increased to 40%
Dragon Shock effect of Dragon Invocation and Dance of Dragon decreases armor by 2
– Lotte
Invocation: Nature now won’t stun target
– Lyka
Fixed glitch when Lyka shifts his Form Mattock that causing stun to certain enemy

Extract and replace the files in the zip into Dungeon! folder. Only works for Eremidia: Dungeon! v1.1.04. If you have your game is in v1.1.07, you don’t need to grab this patch.

Download here: Eremidia: Dungeon! patch 1.1.07

Cheers, and please let me know if you find bugs or have suggestions.

Coming back from some works…

And still, I’m not finished with my works. But, perhaps I can make another update of Eremidia: Dungeon! and adding some characters to compliment the updates, as well as balances also the newly-implemented Attack Speed pseudostat, giving a slight but immense battle. This will be explained later at the release of update.
Collecting bug reports and suggestions (hey thanks for you all guys!), the next update will be concerned at battle pace and explorable regions. It won’t be surprising and hard as hell as the previous updates…
And I’m opened to suggestions, of course. Tell me your suggestion of the next update to me, richter_h.

Bahasa Indonesia? No problem.

Answering requests from Indonesian fellows, we decided to translate Eremidia: Dungeon! to Bahasa Indonesia, along with the development of next version of the game.
Since there are LOTS of dialogues and elements to bu translated, it will take a while to make everything well-translated. Also, the impact of translation will affect several aspects i.e. characters’ dialects, NPCs, the storyline and even some of the system to appeal the most of native Indonesian speakers. Also, there may be a chance to not using formal language to make it a bit casual…
Prepare for the next version, for there are two languages available in the game 😉
Stay tuned, fellows.

Eremidia: Dungeon! v1.0RC1 patch 1.0.0.1

This patch is for fixing glitches and known bugs in Eremidia: Dungeon! v1.0RC1, which in majority prevent player to complete quests.

Changelog:

– Fixed missing BGM at cliff
– Fixed dialogue line at Mr. Lao’s in Preparation quest, after summoning Heroes
– Fixed incorrect Grace Amulet recipe
– Fixed animation glitch when evading spells
– Fixed Crystal bug at Hazel Ruins 4th floor
– Skybridges at Hazel Ruins 3rd floor now more visible
– New battle BGMs:
>> Eremidia’s Theme
>> Overcome the Challenge
>> Wild Foes Appear
– New battle BGM depends on current Companions.
>> Vent McGraves’ theme, Tale of the Drunken Hustler
>> Dorothy Gale’s theme, Dance of Fortune
>> Ningrum Hapsari’s theme, Armageddon
>> Ryuna’s theme, Oriental Fighter
>> Andy Landwalker and Nella Shadowind’s theme, Long Journey

Battle:
– Chance to evade incoming attack when perfectly timed now only 25%

Heroes:
– Souki
Shining Blade Cut base damage decreased by 5
Chaotic Deep Hazard base damage decreased by 10
– Nella
Almaring isn’t a leveled weapon anymore
Base damage increased by 6
Metabolic Boost now grants 6/12/18/24/30 bonus damage buff
– Ryuna
Dragon Invocation now has cooldown
– Flay
Nethertoxin initial bonus damage decreased by 2
– Forte
Katana isn’t a leveled weapon anymore
– Arphage
Shining Blade Cut base damage decreased by 5
Chaotic Deep Hazard base damage decreased by 10

Enemies
– Slime, Hound, Skeever and Talonfoot bounty decreased to 1 Gold, 1 Dime, 2 EXP point
– Cockatrice bounty decreased to 2 Gold and 2 Dime, and 4 EXP points
– Wasp and Bat bounty now only 1 Gold and 2 EXP
– Sketelon bounty decreased to 3 Golds, 3 Dimes, 3 EXP
— And Sketelons will more susceptible against physical attacks
– Kobold, Buzzard bounty now only 3 Golds, 2 Dime, 4 EXP
– Ursine bounty now only 5 Golds, 2 Dime, 5 EXP
— Ursine and Enraged Ursine has increased base damage by 6
– Gargoyle bounty decreased to 4 Golds, 2 Dime, 5 EXP
– Wyvern bounty increased to 12 Golds, 12 Dime
– Nightshade bounty increased to 18 Golds, 18 Dime
– Troll bounty increased to 6 Golds, 4 Dime
– Enraged Troll bounty increased to 9 Golds, 7 Dime
– Flay who summoned by Dark Scripter now has 10 armor and 40% evasion rate
— Enemy Flay’s poison damage increased by 10
– Fixed bug if Ghost, Shade or Wraith casts Manaburn

Items
– Clover Headdress now also grants 2 damage bonus
– Buckler only block 10 damage in 60% chance, while Just Shield will only block 5 damage in 100% chance and Miller Shield will block 15 damage in 60% chance

This patch also changes BGMs when encountering bosses.

Download the patch here: Eremidia: Dungeon! v1.0RC1-patch1.0.0.1

How to install: Extract the patch in the game folder. Easy, isn’t it?

Eremidia: Dungeon! v1.0RC1 in its way towards us…

Well, it’s about to release. The v1.0RC1 soon will be released.
Indeed, it’s probably far from perfect but who could chase the perfection anyway? Just wait for the release announcement and hope everyone can play Eremidia: Dungeon! (everyone, it means casual players and hardcore players alike)