Devlog September: Trappers, come forth!

Eremidia: Dungeon! is ready to release but the final module implementation takes more time than it was supposed to be. The Multilingual support, which is basically a language mod that allows people to translate the game without hassling the entire system of the game, took more than a month to be implemented. Well, we have our IRL jobs and courses to do…

Also, I’d like to share my friend’s game, which gained good reception in rpgmaker.net (RMN). Check the Another Eremidia Dungeon: Skyward Temple, created by TheoAllen here!

Well, in this devlog I’d like to introduce the Trap system, which enables the fighters to place traps, wards or something like Smoke Screen. There are characters and enemies who make use of traps in battle, so implementing this system is a must. One of my wishlists, too…

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