Implemented: Damage Overtime

Implemented after works and such, the Damage Overtime that replaces conventional Damage Per Turn that previously implemented in previous versions. Here, you can see the slip damages popped everytime an action succeeded, making threat for those unwary upon the looks-like-not-harming state…

Here also introduced Claude Ironshift, the latest addition from Alumnea Trilogy, TheoAllen’s project.

Video describes more than a thousand of words.

Leave a comment